{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct PostTransformMatrix | Entities | 1.2.0-exp.3
docs.unity.cn
Search Results for

    Show / Hide Table of Contents

    Struct PostTransformMatrix

    An optional transformation matrix used to implement non-affine transformation effects such as non-uniform scale.

    Implements
    IComponentData
    IQueryTypeParameter
    Namespace: Unity.Transforms
    Assembly: solution.dll
    Syntax
    public struct PostTransformMatrix : IComponentData, IQueryTypeParameter
    Remarks

    If this component is present, it is applied to the entity's LocalToWorld matrix by the LocalToWorldSystem.

    If a system writes to an entity's LocalToWorld using a WriteGroupAttribute, it is also responsible for applying this matrix if it is present.

    Fields

    Name Description
    Value

    The post-transform scale matrix

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)