{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct PreviousParent | Entities | 1.2.0-exp.3
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    Struct PreviousParent

    Utility component used by the ParentSystem to detect changes to an entity's Parent.

    Implements
    ICleanupComponentData
    IComponentData
    IQueryTypeParameter
    Namespace: Unity.Transforms
    Assembly: solution.dll
    Syntax
    [Serializable]
    public struct PreviousParent : ICleanupComponentData, IComponentData, IQueryTypeParameter
    Remarks

    The ParentSystem automatically adds and manages this component. You shouldn't add, remove, or modify it in your code.

    Fields

    Name Description
    Value

    The previous parent entity

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