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    Method Back

    Back(in float4x4)

    Computes the "back" direction in a transformation matrix's reference frame.

    Declaration
    public static float3 Back(this in float4x4 m)
    Parameters
    Type Name Description
    float4x4 m

    A transformation matrix

    Returns
    Type Description
    float3

    A vector pointing in the "back" direction of m's reference frame. By Unity's convention, this is negative Z axis. This vector does not necessarily have unit length.

    Remarks

    This method assumes that m is an affine transformation matrix without shear.

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