Class InputTextureAttribute
Declares a given parameter to be a texture, used to discover shader textures at runtime. Implicitly declares the parameter to be in the "inputs" namespace.
Inherited Members
Namespace: USD.NET.Unity
Syntax
public class InputTextureAttribute : UsdNamespaceAttribute, _Attribute
Constructors
InputTextureAttribute()
Declaration
public InputTextureAttribute()
InputTextureAttribute(String)
Declaration
public InputTextureAttribute(string unityName)
Parameters
| Type | Name | Description |
|---|---|---|
| String | unityName | The corresponding name in the Unity shader. |
Properties
UnityName
Declaration
public string UnityName { get; }
Property Value
| Type | Description |
|---|---|
| String |