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    Class TextureReaderSample.Outputs

    Inheritance
    Object
    SampleBase
    TextureReaderSample.Outputs
    Inherited Members
    SampleBase.Free()
    Namespace: USD.NET.Unity
    Syntax
    public class Outputs : SampleBase
    Remarks

    Outputs one or more values. If the texture is 8 bit per component [0, 255] values will first be converted to floating point [0, 1] and apply any transformations (bias, scale) indicated. Otherwise it will just apply any transformation (bias, scale). If a single-channel texture is fed into a UsdUVTexture, the r, g, and b components of the rgb and rgba outputs will repeat the channel's value, while both the single a output and the a component of the rgba outputs will be set to 1.0. If a two-channel texture is fed into a UsdUVTexture, the r, g, and b components of the rgb and rgba outputs will repeat the first channel's value, while both the single a output and the a component of the rgba outputs will be set to the second channel's value.

    Fields

    a

    Declaration
    public float? a
    Field Value
    Type Description
    Nullable<Single>

    b

    Declaration
    public float? b
    Field Value
    Type Description
    Nullable<Single>

    g

    Declaration
    public float? g
    Field Value
    Type Description
    Nullable<Single>

    r

    Declaration
    public float? r
    Field Value
    Type Description
    Nullable<Single>

    rgb

    Declaration
    public Vector3? rgb
    Field Value
    Type Description
    Nullable<Vector3>

    rgba

    Declaration
    public Vector4? rgba
    Field Value
    Type Description
    Nullable<Vector4>
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