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    Struct ReadAllJob<T>

    Uses the C# job system to read all data for the given path list and presents it as an enumerator.

    Namespace: Unity.Formats.USD
    Syntax
    public struct ReadAllJob<T> : IEnumerator<SampleEnumerator<T>.SampleHolder>, IDisposable, IEnumerator, IEnumerable<SampleEnumerator<T>.SampleHolder>, IEnumerable, IJobParallelFor where T : SampleBase, ISanitizable, new()
    Type Parameters
    Name Description
    T
    Remarks

    Internally the reads happen in a background thread while the main thread is unblocked to begin processing the data as it arrives.

    Note because this class is templated on T, the static variables are unique to each instantiation of T; this is true regardless of whether or not the static uses type T.

    Constructors

    ReadAllJob(Scene, SdfPath[], SceneImportOptions)

    Declaration
    public ReadAllJob(Scene scene, SdfPath[] paths, SceneImportOptions importOptions)
    Parameters
    Type Name Description
    Scene scene
    SdfPath[] paths
    SceneImportOptions importOptions

    Properties

    Current

    Declaration
    public readonly SampleEnumerator<T>.SampleHolder Current { get; }
    Property Value
    Type Description
    SampleEnumerator.SampleHolder<>

    Methods

    Dispose()

    Declaration
    public void Dispose()

    Execute(Int32)

    Declaration
    public void Execute(int index)
    Parameters
    Type Name Description
    Int32 index
    Implements
    IJobParallelFor.Execute(Int32)

    GetEnumerator()

    Declaration
    public IEnumerator<SampleEnumerator<T>.SampleHolder> GetEnumerator()
    Returns
    Type Description
    IEnumerator<SampleEnumerator.SampleHolder<>>

    MoveNext()

    Declaration
    public bool MoveNext()
    Returns
    Type Description
    Boolean

    Reset()

    Declaration
    public void Reset()

    Run()

    Declaration
    public void Run()
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