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    Class GameParameterConfig

    Configuration object for a GameParameter instance.

    Inheritance
    Object
    CatalogItemConfig
    CatalogItemConfig<GameParameter>
    GameParameterConfig
    Inherited Members
    CatalogItemConfig<GameParameter>.CompileGeneric()
    CatalogItemConfig<GameParameter>.LinkGeneric(CatalogItem, Dictionary<String, CatalogItem>)
    CatalogItemConfig<GameParameter>.Compile()
    CatalogItemConfig<GameParameter>.Link(GameParameter, Dictionary<String, CatalogItem>)
    CatalogItemConfig<GameParameter>.LinkItem(GameParameter, Dictionary<String, CatalogItem>, Rejectable)
    CatalogItemConfig.key
    CatalogItemConfig.displayName
    CatalogItemConfig.tags
    CatalogItemConfig.staticProperties
    Namespace: UnityEngine.GameFoundation.Configs
    Syntax
    public sealed class GameParameterConfig : CatalogItemConfig<GameParameter>, IBuildable<GameParameter>

    Methods

    CompileItem(Rejectable)

    Create a new TRuntimeObject.

    Declaration
    protected override GameParameter CompileItem(Rejectable rejectable)
    Parameters
    Type Name Description
    Rejectable rejectable
    Returns
    Type Description
    GameParameter

    Return a promise handle to report how the operation went. The handle's result is the compiled item if the compilation was successful.

    Overrides
    UnityEngine.GameFoundation.Configs.CatalogItemConfig<UnityEngine.GameFoundation.GameParameter>.CompileItem(UnityEngine.Promise.Rejectable)

    DoRequireDisplayName()

    Check if this configuration required a display name to compile.

    Declaration
    protected override bool DoRequireDisplayName()
    Returns
    Type Description
    Boolean

    true if required, false otherwise.

    Overrides
    UnityEngine.GameFoundation.Configs.CatalogItemConfig<UnityEngine.GameFoundation.GameParameter>.DoRequireDisplayName()
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    on 16 June 2021