Class TagConfig
Configuration object for a Tag instance.
Namespace: UnityEngine.GameFoundation.Configs
Syntax
public sealed class TagConfig : IBuildable<Tag>
Properties
key
The identifier of the Tag instance.
Declaration
public string key { get; }
Property Value
| Type | Description |
|---|---|
| String |
Methods
Compile()
Create a new TRuntimeObject.
Declaration
public Deferred<Tag> Compile()
Returns
| Type | Description |
|---|---|
| Deferred<Tag> | Return a promise handle to report how the operation went. The handle's result is the compiled item if the compilation was successful. |
Implements
Link(Tag, Dictionary<String, CatalogItem>)
Resolves the references from the given runtimeObject
using the given compiledItems.
Declaration
public Deferred Link(Tag runtimeObject, Dictionary<string, CatalogItem> compiledItems)
Parameters
| Type | Name | Description |
|---|---|---|
| Tag | runtimeObject | |
| Dictionary<String, CatalogItem> | compiledItems | The collection of existing catalog items where references can be found. |
Returns
| Type | Description |
|---|---|
| Deferred | Return a promise handle to report how the operation went. |