Class RewardData
Contains a serializable state of a Reward.
Namespace: UnityEngine.GameFoundation.Data
Syntax
[Serializable]
public class RewardData
Fields
claimedRewards
A collection of reward item claimed during the current reward cycle. If this reward is reset, this list will be cleared.
Declaration
public List<ClaimedRewardData> claimedRewards
Field Value
| Type | Description |
|---|---|
| List<ClaimedRewardData> |
key
The unique key of the reward.
Declaration
public string key
Field Value
| Type | Description |
|---|---|
| String |