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    Class GameFoundationSettings

    Game Foundation settings for runtime implementation and serialization.

    Inheritance
    Object
    Object
    ScriptableObject
    GameFoundationSettings
    Inherited Members
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.GameFoundation
    Syntax
    public class GameFoundationSettings : ScriptableObject

    Properties

    ProcessBackgroundPurchases

    Indicates whether in-app purchases other than the current purchase in progress will be fulfilled and finalized automatically. This covers things like restored purchases and purchases that were delayed for some other reason such as a crash.

    Declaration
    public static bool ProcessBackgroundPurchases { get; }
    Property Value
    Type Description
    Boolean

    purchasingEnabled

    Indicates whether Game Foundation With IAP is enabled.

    Declaration
    public static bool purchasingEnabled { get; }
    Property Value
    Type Description
    Boolean

    True if UNITY_PURCHASING_FOR_GAME_FOUNDATION has been enabled for the project.

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    on 16 June 2021