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    Class StackableInventoryItemDefinition

    Preset values and rules for an InventoryItem. During runtime, it may be useful to refer back to the InventoryItemDefinition for the presets and rules, but the values cannot be changed at runtime. InventoryItemDefinitions are also used as factories to create InventoryItems.

    Inheritance
    Object
    CatalogItem
    TradableDefinition
    InventoryItemDefinition
    StackableInventoryItemDefinition
    Inherited Members
    InventoryItemDefinition.GetDefaultValuesOfMutableProperties()
    InventoryItemDefinition.GetDefaultValuesOfMutableProperties(Dictionary<String, Property>)
    InventoryItemDefinition.HasMutableProperty(String)
    InventoryItemDefinition.GetDefaultValueOfMutableProperty(String)
    InventoryItemDefinition.TryGetDefaultValueOfMutableProperty(String, Property)
    CatalogItem.displayName
    CatalogItem.key
    CatalogItem.GetTags(ICollection<Tag>, Boolean)
    CatalogItem.HasTag(Tag)
    CatalogItem.GetHashCode()
    CatalogItem.Equals(Object)
    CatalogItem.GetStaticProperties()
    CatalogItem.GetStaticProperties(Dictionary<String, Property>)
    CatalogItem.HasStaticProperty(String)
    CatalogItem.GetStaticProperty(String)
    CatalogItem.TryGetStaticProperty(String, Property)
    CatalogItem.Item[String]
    Namespace: UnityEngine.GameFoundation
    Syntax
    public class StackableInventoryItemDefinition : InventoryItemDefinition, IEquatable<CatalogItem>, IComparable<CatalogItem>
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    on 16 June 2021