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    Namespace UnityEngine.Promise

    Classes

    Promises

    A UnityEngine.Promise.Promise pool manager.

    Structs

    Completer

    Handle to settle a promise.

    Completer<TResult>

    Deferred

    Handle to read data of a promise.

    Deferred<TResult>

    Rejectable

    The Rejectable struct is used in the situation when you need to call Reject(Exception) or Reject(Exception), but you don't want to deal with the exact type.

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