Namespace UnityEngine.Promise
Classes
Promises
A UnityEngine.Promise.Promise pool manager.
Structs
Completer
Handle to settle a promise.
Completer<TResult>
Deferred
Handle to read data of a promise.
Deferred<TResult>
Rejectable
The Rejectable struct is used in the situation when you need to call Reject(Exception) or Reject(Exception), but you don't want to deal with the exact type.