Class IntegerControl | Package Manager UI website
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    Class IntegerControl

    Inheritance
    System.Object
    InputControl
    InputControl<System.Int32>
    IntegerControl
    Inherited Members
    InputControl<Int32>.valueType
    InputControl<Int32>.valueSizeInBytes
    InputControl<Int32>.ReadValue()
    InputControl<Int32>.ReadValueFromPreviousFrame()
    InputControl<Int32>.ReadDefaultValue()
    InputControl<Int32>.ReadValueFromState(Void*)
    InputControl<Int32>.ReadUnprocessedValue()
    InputControl<Int32>.ReadValueFromStateAsObject(Void*)
    InputControl<Int32>.ReadValueFromStateIntoBuffer(Void*, Void*, Int32)
    InputControl<Int32>.WriteValueFromBufferIntoState(Void*, Int32, Void*)
    InputControl<Int32>.WriteValueFromObjectIntoState(Object, Void*)
    InputControl<Int32>.CompareValue(Void*, Void*)
    InputControl<Int32>.ProcessValue(Int32)
    InputControl.ReservedCharacters
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.Item[String]
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(Void*)
    InputControl.CompareState(Void*, Void*, Void*)
    InputControl.TryGetChildControl(String)
    InputControl.FinishSetup(InputDeviceBuilder)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.Experimental.Input.Controls
    Syntax
    public class IntegerControl : InputControl<int>

    Constructors

    IntegerControl()

    Declaration
    public IntegerControl()

    Methods

    ReadUnprocessedValueFromState(Void*)

    Declaration
    public override int ReadUnprocessedValueFromState(void *statePtr)
    Parameters
    Type Name Description
    System.Void* statePtr
    Returns
    Type Description
    System.Int32
    Overrides
    UnityEngine.Experimental.Input.InputControl<System.Int32>.ReadUnprocessedValueFromState(System.Void*)

    WriteValueIntoState(Int32, Void*)

    Declaration
    public override void WriteValueIntoState(int value, void *statePtr)
    Parameters
    Type Name Description
    System.Int32 value
    System.Void* statePtr
    Overrides
    UnityEngine.Experimental.Input.InputControl<System.Int32>.WriteValueIntoState(System.Int32, System.Void*)
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