Struct InputDeviceReference | Package Manager UI website
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    Struct InputDeviceReference

    Reference to one or more InputDevice which can be persisted and also graphically edited in the editor.

    Inherited Members
    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    Namespace: UnityEngine.Experimental.Input
    Syntax
    public struct InputDeviceReference

    Properties

    devicePath

    Declaration
    public string devicePath { get; set; }
    Property Value
    Type Description
    System.String

    devices

    Declaration
    public ReadOnlyArray<InputDevice> devices { get; }
    Property Value
    Type Description
    ReadOnlyArray<InputDevice>

    Methods

    Set(InputDevice)

    Set reference to point to one specific device.

    Declaration
    public void Set(InputDevice device)
    Parameters
    Type Name Description
    InputDevice device
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