Struct KeyboardState | Package Manager UI website
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    Struct KeyboardState

    Default state layout for keyboards.

    Inherited Members
    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    Namespace: UnityEngine.Experimental.Input.LowLevel
    Syntax
    public struct KeyboardState : IInputStateTypeInfo

    Constructors

    KeyboardState(Key[])

    Declaration
    public KeyboardState(params Key[] pressedKeys)
    Parameters
    Type Name Description
    Key[] pressedKeys

    Fields

    keys

    Declaration
    public byte *keys
    Field Value
    Type Description
    System.Byte*

    kSizeInBits

    Declaration
    public const int kSizeInBits = 128
    Field Value
    Type Description
    System.Int32

    kSizeInBytes

    Declaration
    public const int kSizeInBytes = 16
    Field Value
    Type Description
    System.Int32

    Properties

    kFormat

    Declaration
    public static FourCC kFormat { get; }
    Property Value
    Type Description
    FourCC

    Methods

    GetFormat()

    Declaration
    public FourCC GetFormat()
    Returns
    Type Description
    FourCC
    Implements
    IInputStateTypeInfo.GetFormat()
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