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    Struct PointerState

    Default state structure for pointer devices.

    Inherited Members
    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    Namespace: UnityEngine.Experimental.Input.LowLevel
    Syntax
    public struct PointerState : IInputStateTypeInfo

    Fields

    delta

    Declaration
    public Vector2 delta
    Field Value
    Type Description
    Vector2

    displayIndex

    Declaration
    public ushort displayIndex
    Field Value
    Type Description
    System.UInt16

    flags

    Declaration
    public ushort flags
    Field Value
    Type Description
    System.UInt16

    pointerId

    Declaration
    public uint pointerId
    Field Value
    Type Description
    System.UInt32

    position

    Position of the pointer in screen space.

    Declaration
    public Vector2 position
    Field Value
    Type Description
    Vector2

    pressure

    Declaration
    public float pressure
    Field Value
    Type Description
    System.Single

    radius

    Declaration
    public Vector2 radius
    Field Value
    Type Description
    Vector2

    tilt

    Declaration
    public Vector2 tilt
    Field Value
    Type Description
    Vector2

    twist

    Declaration
    public float twist
    Field Value
    Type Description
    System.Single

    Properties

    kFormat

    Declaration
    public static FourCC kFormat { get; }
    Property Value
    Type Description
    FourCC

    Methods

    GetFormat()

    Declaration
    public FourCC GetFormat()
    Returns
    Type Description
    FourCC
    Implements
    IInputStateTypeInfo.GetFormat()
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