Struct InputDeviceReference | Package Manager UI website
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    Struct InputDeviceReference

    Reference to one or more InputDevice which can be persisted and also graphically edited in the editor.

    Namespace: UnityEngine.InputSystem
    Syntax
    [Serializable]
    public struct InputDeviceReference

    Properties

    devicePath

    Declaration
    public string devicePath { get; set; }
    Property Value
    Type Description
    System.String

    devices

    Declaration
    public ReadOnlyArray<InputDevice> devices { get; }
    Property Value
    Type Description
    ReadOnlyArray<InputDevice>

    Methods

    Set(InputDevice)

    Set reference to point to one specific device.

    Declaration
    public void Set(InputDevice device)
    Parameters
    Type Name Description
    InputDevice device
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