Namespace UnityEngine.InputSystem.Processors | Package Manager UI website
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    Namespace UnityEngine.InputSystem.Processors

    Classes

    AxisDeadzoneProcessor

    ClampProcessor

    CompensateDirectionProcessor

    CompensateRotationProcessor

    CurveProcessor

    InvertProcessor

    InvertVector2Processor

    InvertVector3Processor

    NormalizeProcessor

    NormalizeVector2Processor

    NormalizeVector3Processor

    ScaleProcessor

    Scale a float value by a constant factor.

    ScaleVector2Processor

    Scale the components of a by constant factors.

    ScaleVector3Processor

    Scale the components of a by constant factors.

    StickDeadzoneProcessor

    Processes a Vector2 to apply deadzoning according to the magnitude of the vector (rather than just clamping individual axes). Normalizes to the min/max range.

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