Enum InputUpdateType
Enum of different player loop positions where the input system can invoke it's update mechanism.
Namespace: UnityEngine.InputSystem.LowLevel
Syntax
[Flags]
public enum InputUpdateType
Fields
| Name | Description |
|---|---|
| BeforeRender | Input update that happens right before rendering. |
| Default | |
| Dynamic | Update corresponding to |
| Editor | Input update that happens right before |
| Fixed | Update corresponding to |
| Manual | |
| None |