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    Namespace UnityEngine.InputSystem.Utilities

    Classes

    InputActionTrace

    Records the triggering of actions into a sequence of events that can be replayed at will.

    ReadOnlyArrayExtensions

    Extension methods to help with ReadOnlyArrayExtensions contents.

    Structs

    FourCC

    A four-character code.

    InputActionTrace.ActionEventPtr

    A wrapper around UnityEngine.InputSystem.LowLevel.ActionEvent that automatically translates all the information in events into their high-level representations.

    InternedString

    Wraps around a string to allow for faster case-insensitive string comparisons while preserving original casing.

    NameAndParameters

    A combination of a name and an optional list of named parameter values. For example, "Clamp(min=1,max=2)".

    NamedValue

    A combination of a name and a value assignment for it.

    PrimitiveValue

    A union holding a primitive value.

    ReadOnlyArray<TValue>

    Read-only access to an array or to a slice of an array.

    Vector2MagnitudeComparer

    Compare two by magnitude.

    Vector3MagnitudeComparer

    Compare two by magnitude.

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