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    Input System

    NOTE: The input system package is still under development and this manual is a work-in-progress. There is still outdated and missing information.

    The Input System package implements a system to use any kind of input device to control your Unity content. This is intended to be a more powerful, flexible and configurable replacement for Unity's classic Input Manager (the UnityEngine.Input class).

    To get started, check the Installation and Quick Start Guide sections.

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