[Preserve]
public class BoneControl : InputControl<Bone>
Properties
Declaration
[Preserve]
public IntegerControl parentBoneIndex { get; }
Property Value
Declaration
[Preserve]
public Vector3Control position { get; }
Property Value
Declaration
[Preserve]
public QuaternionControl rotation { get; }
Property Value
Methods
Declaration
protected override void FinishSetup()
Overrides
Declaration
public override Bone ReadUnprocessedValueFromState(void *statePtr)
Parameters
Type |
Name |
Description |
Void* |
statePtr |
|
Returns
Overrides
UnityEngine.InputSystem.InputControl<UnityEngine.InputSystem.XR.Bone>.ReadUnprocessedValueFromState(System.Void*)
Declaration
public override void WriteValueIntoState(Bone value, void *statePtr)
Parameters
Type |
Name |
Description |
Bone |
value |
|
Void* |
statePtr |
|
Overrides
UnityEngine.InputSystem.InputControl<UnityEngine.InputSystem.XR.Bone>.WriteValueIntoState(UnityEngine.InputSystem.XR.Bone, System.Void*)
Extension Methods