Enum PlayerJoinBehavior
Determines how PlayerInputManager joins new players.
Namespace: UnityEngine.InputSystem
Syntax
public enum PlayerJoinBehavior : int
  Fields
| Name | Description | Value | 
|---|---|---|
| JoinPlayersWhenButtonIsPressed | Listen for button presses on devices that are not paired to any player. If they occur and joining is allowed, join a new player using the device the button was pressed on.  | 
        0 | 
| JoinPlayersWhenJoinActionIsTriggered | 1 | |
| JoinPlayersManually | Do not join players automatically. Call UnityEngine.InputSystem.PlayerInputManager.JoinPlayerFromUI or JoinPlayerFromAction(InputAction.CallbackContext) explicitly in order to join new players. Alternatively, just create GameObjects with PlayerInput components directly and they will be joined automatically.  | 
        2 |