public class EyesControl : InputControl<Eyes>
   
  Properties
  
  
  
  
  
  
  
  Declaration
  
    public Vector3Control fixationPoint { get; }
   
  Property Value
  
  
  
  
  
  
  
  Declaration
  
    public AxisControl leftEyeOpenAmount { get; }
   
  Property Value
  
  
  
  
  
  
  
  Declaration
  
    public Vector3Control leftEyePosition { get; }
   
  Property Value
  
  
  
  
  
  
  
  Declaration
  
    public QuaternionControl leftEyeRotation { get; }
   
  Property Value
  
  
  
  
  
  
  
  Declaration
  
    public AxisControl rightEyeOpenAmount { get; }
   
  Property Value
  
  
  
  
  
  
  
  Declaration
  
    public Vector3Control rightEyePosition { get; }
   
  Property Value
  
  
  
  
  
  
  
  Declaration
  
    public QuaternionControl rightEyeRotation { get; }
   
  Property Value
  
  Methods
  
  
  
  
  
  
  
  Declaration
  
    protected override void FinishSetup()
   
  Overrides
  
  
  
  
  
  
  
  Declaration
  
    public override Eyes ReadUnprocessedValueFromState(void *statePtr)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Void* | 
        statePtr | 
         | 
      
    
  
  Returns
  
  Overrides
  UnityEngine.InputSystem.InputControl<UnityEngine.InputSystem.XR.Eyes>.ReadUnprocessedValueFromState(System.Void*)
  
  
  
  
  
  
  Declaration
  
    public override void WriteValueIntoState(Eyes value, void *statePtr)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | Eyes | 
        value | 
         | 
      
      
        | Void* | 
        statePtr | 
         | 
      
    
  
  Overrides
  UnityEngine.InputSystem.InputControl<UnityEngine.InputSystem.XR.Eyes>.WriteValueIntoState(UnityEngine.InputSystem.XR.Eyes, System.Void*)
  Extension Methods