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    Enum PlayerJoinBehavior

    Determines how PlayerInputManager joins new players.

    Namespace: UnityEngine.InputSystem
    Syntax
    public enum PlayerJoinBehavior : int

    Fields

    Name Description Value
    JoinPlayersWhenButtonIsPressed

    Listen for button presses on devices that are not paired to any player. If they occur and joining is allowed, join a new player using the device the button was pressed on.

    0
    JoinPlayersWhenJoinActionIsTriggered 1
    JoinPlayersManually

    Do not join players automatically. Call UnityEngine.InputSystem.PlayerInputManager.JoinPlayerFromUI or JoinPlayerFromAction(InputAction.CallbackContext) explicitly in order to join new players. Alternatively, just create GameObjects with PlayerInput components directly and they will be joined automatically.

    2
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