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    Namespace UnityEngine.InputSystem.UI

    Classes

    ExtendedPointerEventData

    An extension to PointerEventData which makes additional data about the input event available.

    InputSystemUIInputModule

    Input module that takes its input from InputAction.

    MultiplayerEventSystem

    A modified EventSystem class, which allows multiple players to have their own instances of a UI, each with it's own selection.

    TrackedDeviceRaycaster

    Raycasting implementation for use with TrackedDevices.

    VirtualMouseInput

    A component that creates a virtual Mouse device and drives its input from gamepad-style inputs. This effectively adds a software mouse cursor.

    Enums

    UIPointerBehavior

    Determine how the UI behaves in the presence of multiple pointer devices.

    UIPointerType

    General type of pointer that generated a pointer event.

    VirtualMouseInput.CursorMode

    Determines how the cursor for the virtual mouse is represented.

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