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    Enum AxisComposite.WhichSideWins

    What happens to the value of an AxisComposite if both positive and negative are actuated at the same time.

    Namespace: UnityEngine.InputSystem.Composites
    Syntax
    public enum WhichSideWins

    Fields

    Name Description Value
    Negative

    If both positive and negative are actuated, the value of negative wins and positive is ignored.

    Neither

    If both positive and negative are actuated, the sides cancel each other out and the result is 0.

    Positive

    If both positive and negative are actuated, the value of positive wins and negative is ignored.

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