Class PlayerInput.DeviceRegainedEvent
Event that is triggered when a PlayerInput regains an InputDevice previously lost.
Inherited Members
UnityEngine.Events.UnityEvent<UnityEngine.InputSystem.PlayerInput>.AddListener(UnityEngine.Events.UnityAction<UnityEngine.InputSystem.PlayerInput>)
UnityEngine.Events.UnityEvent<UnityEngine.InputSystem.PlayerInput>.RemoveListener(UnityEngine.Events.UnityAction<UnityEngine.InputSystem.PlayerInput>)
UnityEngine.Events.UnityEvent<UnityEngine.InputSystem.PlayerInput>.FindMethod_Impl(System.String, System.Type)
UnityEngine.Events.UnityEvent<UnityEngine.InputSystem.PlayerInput>.Invoke(UnityEngine.InputSystem.PlayerInput)
UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()
UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()
UnityEngine.Events.UnityEventBase.FindMethod_Impl(System.String, System.Object)
UnityEngine.Events.UnityEventBase.AddListener(System.Object, System.Reflection.MethodInfo)
UnityEngine.Events.UnityEventBase.RemoveListener(System.Object, System.Reflection.MethodInfo)
UnityEngine.Events.UnityEventBase.Invoke(System.Object[])
UnityEngine.Events.UnityEventBase.ToString()
UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode)
UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode, System.Type)
UnityEngine.Events.UnityEventBase.RegisterPersistentListener(System.Int32, System.Object, System.Reflection.MethodInfo)
UnityEngine.Events.UnityEventBase.RegisterPersistentListener(System.Int32, System.Object, System.Type, System.Reflection.MethodInfo)
Namespace: UnityEngine.InputSystem
Syntax
[Serializable]
public class DeviceRegainedEvent : UnityEvent<PlayerInput>, ISerializationCallbackReceiver