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    Enum InputSystemUIInputModule.CursorLockBehavior

    Controls the origin point of raycasts when the cursor is locked.

    Namespace: UnityEngine.InputSystem.UI
    Syntax
    public enum CursorLockBehavior

    Fields

    Name Description Value
    OutsideScreen

    The internal pointer position will be set to -1, -1. This short-circuits the raycasting logic so no objects will be intersected. This is the default setting.

    ScreenCenter

    Raycasts will originate from the center of the screen. This mode can be useful for example to check in pointer-driven FPS games if the player is looking at some world-space object that implements the and interfaces.

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