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    Enum AxisComposite.WhichSideWins

    What happens to the value of an AxisComposite if both positive and negative are actuated at the same time.

    Namespace: UnityEngine.InputSystem.Composites
    Syntax
    public enum WhichSideWins

    Fields

    Name Description Value
    Neither

    If both positive and negative are actuated, the sides cancel each other out and the result is 0.


    0
    Positive

    If both positive and negative are actuated, the value of positive wins and negative is ignored.


    1
    Negative

    If both positive and negative are actuated, the value of negative wins and positive is ignored.


    2
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