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    Enum InputSystemUIInputModule.CursorLockBehavior

    Controls the origin point of raycasts when the cursor is locked.

    Namespace: UnityEngine.InputSystem.UI
    Syntax
    public enum CursorLockBehavior

    Fields

    Name Description Value
    OutsideScreen

    The internal pointer position will be set to -1, -1. This short-circuits the raycasting logic so no objects will be intersected. This is the default setting.


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    ScreenCenter

    Raycasts will originate from the center of the screen. This mode can be useful for example to check in pointer-driven FPS games if the player is looking at some world-space object that implements the UnityEngine.EventSystems.IPointerEnterHandler and UnityEngine.EventSystems.IPointerExitHandler interfaces.


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