Struct PoseSequence | Kinematica | 0.5.0-preview.1
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    Struct PoseSequence

    Data type that refers to a sequence of animation poses.

    Namespace: Unity.Kinematica
    Syntax
    [Data("PoseSequence", DataType.Flag.None)]
    public struct PoseSequence
    Remarks

    A pose sequence is usually used as an array element where each element refers to a sub-set of poses that are contained in an interval.

    Fields

    firstFrame

    Denotes the first animation frame (relative to the segment start).

    Declaration
    public int firstFrame
    Field Value
    Type Description
    Int32

    intervalIndex

    Refers to an interval. A pose sequence can refer to the entire interval or a sub-set of the interval.

    Declaration
    public Binary.IntervalIndex intervalIndex
    Field Value
    Type Description
    Binary.IntervalIndex

    numFrames

    Denotes the number of animation frames (relative to the segment start).

    Declaration
    public int numFrames
    Field Value
    Type Description
    Int32

    Properties

    onePastLastFrame

    Denotes the one-last-last animation frame (relative to the segment start).

    Declaration
    public int onePastLastFrame { get; }
    Property Value
    Type Description
    Int32

    See Also

    Binary.Interval
    Binary.IntervalIndex
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