Class BipedShort | Kinematica | 0.8.0-preview
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    Class BipedShort

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    SnapshotProvider
    BipedShort
    Inherited Members
    SnapshotProvider.identifier
    SnapshotProvider.aggregate
    SnapshotProvider.Awake()
    SnapshotProvider.WriteToStream(Buffer)
    SnapshotProvider.ReadFromStream(Buffer)
    SnapshotProvider.RequirePostProcess
    SnapshotProvider.OnWritePostProcess(Buffer)
    SnapshotProvider.OnReadPostProcess(Buffer)
    SnapshotProvider.WriteVariables(Buffer)
    SnapshotProvider.ReadVariables(Buffer)
    SnapshotProvider.CollectVariables()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: ShortAnimationClips
    Syntax
    [RequireComponent(typeof(Kinematica))]
    public class BipedShort : SnapshotProvider, Serializable

    Fields

    desiredSpeedFast

    Declaration
    [Tooltip("Desired speed in meters per second for fast movement.")]
    [Range(0F, 10F)]
    public float desiredSpeedFast
    Field Value
    Type Description
    Single

    desiredSpeedSlow

    Declaration
    [Header("Prediction settings")]
    [Tooltip("Desired speed in meters per second for slow movement.")]
    [Range(0F, 10F)]
    public float desiredSpeedSlow
    Field Value
    Type Description
    Single

    forwardPercentage

    Declaration
    [Tooltip("How fast or slow the desired forward direction is supposed to be reached.")]
    [Range(0F, 1F)]
    public float forwardPercentage
    Field Value
    Type Description
    Single

    velocityPercentage

    Declaration
    [Tooltip("How fast or slow the target velocity is supposed to be reached.")]
    [Range(0F, 1F)]
    public float velocityPercentage
    Field Value
    Type Description
    Single

    Methods

    OnDisable()

    Declaration
    public override void OnDisable()
    Overrides
    SnapshotProvider.OnDisable()

    OnEarlyUpdate(Boolean)

    Declaration
    public override void OnEarlyUpdate(bool rewind)
    Parameters
    Type Name Description
    Boolean rewind
    Overrides
    SnapshotProvider.OnEarlyUpdate(Boolean)

    OnEnable()

    Declaration
    public override void OnEnable()
    Overrides
    SnapshotProvider.OnEnable()
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