Class InputAttribute
Namespace: Unity.Kinematica
Syntax
[AttributeUsage(AttributeTargets.Field)]
public class InputAttribute : Attribute, _Attribute
Constructors
InputAttribute(String, InputFlags)
Constructs an input attribute with the name passed as argument.
Declaration
public InputAttribute(string name = null, InputFlags flags = InputFlags.None)
Parameters
| Type | Name | Description |
|---|---|---|
| String | name | Name that is to be used for the property. |
| InputFlags | flags |
Remarks
By default the property type name will be used for display purposes. Alternatively, an override name can be passed to the input attribute constructor.
Properties
AcceptOnlySelfNode
Declaration
public bool AcceptOnlySelfNode { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |