Class InputAttribute | Kinematica | 0.8.0-preview
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    Class InputAttribute

    Inheritance
    Object
    Attribute
    InputAttribute
    Namespace: Unity.Kinematica
    Syntax
    [AttributeUsage(AttributeTargets.Field)]
    public class InputAttribute : Attribute, _Attribute

    Constructors

    InputAttribute(String, InputFlags)

    Constructs an input attribute with the name passed as argument.

    Declaration
    public InputAttribute(string name = null, InputFlags flags = InputFlags.None)
    Parameters
    Type Name Description
    String name

    Name that is to be used for the property.

    InputFlags flags
    Remarks

    By default the property type name will be used for display purposes. Alternatively, an override name can be passed to the input attribute constructor.

    Properties

    AcceptOnlySelfNode

    Declaration
    public bool AcceptOnlySelfNode { get; }
    Property Value
    Type Description
    Boolean
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