Class OutputAttribute
Namespace: Unity.Kinematica
Syntax
[AttributeUsage(AttributeTargets.Field)]
public class OutputAttribute : Attribute, _Attribute
Constructors
OutputAttribute(String, OutputFlags)
Constructs an output attribute with the name passed as argument.
Declaration
public OutputAttribute(string name = null, OutputFlags flags = OutputFlags.None)
Parameters
| Type | Name | Description |
|---|---|---|
| String | name | Name that is to be used for the property. |
| OutputFlags | flags |
Remarks
By default the property type name will be used for display purposes. Alternatively, an override name can be passed to the output attribute constructor.
Properties
AcceptOnlySelfNode
Declaration
public bool AcceptOnlySelfNode { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |