Class OutputAttribute | Kinematica | 0.8.0-preview
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    Class OutputAttribute

    Inheritance
    Object
    Attribute
    OutputAttribute
    Namespace: Unity.Kinematica
    Syntax
    [AttributeUsage(AttributeTargets.Field)]
    public class OutputAttribute : Attribute, _Attribute

    Constructors

    OutputAttribute(String, OutputFlags)

    Constructs an output attribute with the name passed as argument.

    Declaration
    public OutputAttribute(string name = null, OutputFlags flags = OutputFlags.None)
    Parameters
    Type Name Description
    String name

    Name that is to be used for the property.

    OutputFlags flags
    Remarks

    By default the property type name will be used for display purposes. Alternatively, an override name can be passed to the output attribute constructor.

    Properties

    AcceptOnlySelfNode

    Declaration
    public bool AcceptOnlySelfNode { get; }
    Property Value
    Type Description
    Boolean
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