Class SnapshotTransform | Kinematica | 0.8.0-preview
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    Class SnapshotTransform

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    SnapshotProvider
    SnapshotTransform
    Inherited Members
    SnapshotProvider.identifier
    SnapshotProvider.aggregate
    SnapshotProvider.Awake()
    SnapshotProvider.OnEnable()
    SnapshotProvider.OnDisable()
    SnapshotProvider.OnEarlyUpdate(Boolean)
    SnapshotProvider.RequirePostProcess
    SnapshotProvider.OnWritePostProcess(Buffer)
    SnapshotProvider.OnReadPostProcess(Buffer)
    SnapshotProvider.WriteVariables(Buffer)
    SnapshotProvider.ReadVariables(Buffer)
    SnapshotProvider.CollectVariables()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.SnapshotDebugger
    Syntax
    [DisallowMultipleComponent]
    [AddComponentMenu("SnapshotDebugger/SnapshotTransform")]
    public class SnapshotTransform : SnapshotProvider, Serializable

    Fields

    frame

    Declaration
    public SnapshotTransform.Type frame
    Field Value
    Type Description
    SnapshotTransform.Type

    quantize

    Declaration
    public bool quantize
    Field Value
    Type Description
    Boolean

    scale

    Declaration
    public bool scale
    Field Value
    Type Description
    Boolean

    Methods

    ReadFromStream(Buffer)

    Declaration
    public override void ReadFromStream(Buffer buffer)
    Parameters
    Type Name Description
    Buffer buffer
    Overrides
    SnapshotProvider.ReadFromStream(Buffer)

    ReadTransform(Buffer)

    Declaration
    public static RigidTransform ReadTransform(Buffer buffer)
    Parameters
    Type Name Description
    Buffer buffer
    Returns
    Type Description
    RigidTransform

    ReadTransformQuantized(Buffer)

    Declaration
    public static RigidTransform ReadTransformQuantized(Buffer buffer)
    Parameters
    Type Name Description
    Buffer buffer
    Returns
    Type Description
    RigidTransform

    Write(Buffer, RigidTransform)

    Declaration
    public static void Write(Buffer buffer, RigidTransform transform)
    Parameters
    Type Name Description
    Buffer buffer
    RigidTransform transform

    WriteQuantized(Buffer, RigidTransform)

    Declaration
    public static void WriteQuantized(Buffer buffer, RigidTransform transform)
    Parameters
    Type Name Description
    Buffer buffer
    RigidTransform transform

    WriteToStream(Buffer)

    Declaration
    public override void WriteToStream(Buffer buffer)
    Parameters
    Type Name Description
    Buffer buffer
    Overrides
    SnapshotProvider.WriteToStream(Buffer)
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