docs.unity.cn
    Show / Hide Table of Contents

    Class BuildStartedCriterion

    Tests if a build has started.

    Inheritance
    Object
    Criterion
    PreprocessBuildCriterion
    BuildStartedCriterion
    Inherited Members
    PreprocessBuildCriterion.callbackOrder
    Criterion.CriterionCompleted
    Criterion.CriterionInvalidated
    Criterion.Completed
    Criterion.Invalidated
    Criterion.IsCompleted
    Criterion.ResetCompletionState()
    Criterion.UpdateCompletion()
    Criterion.GetFutureObjectReferences()
    Criterion.OnValidate()
    Criterion.CreateFutureObjectReference()
    Criterion.CreateFutureObjectReference(String)
    Criterion.UpdateFutureObjectReferenceNames()
    Namespace: Unity.Tutorials.Core.Editor
    Syntax
    public class BuildStartedCriterion : PreprocessBuildCriterion, IPreprocessBuildWithReport

    Methods

    AutoComplete()

    Auto-completes the criterion.

    Declaration
    public override bool AutoComplete()
    Returns
    Type Description
    Boolean

    True if the auto-completion succeeded.

    Overrides
    Criterion.AutoComplete()

    BuildPlayerCustomHandler(BuildPlayerOptions)

    Used for BuildPlayerWindow.RegisterBuildPlayerHandler.

    Declaration
    public void BuildPlayerCustomHandler(BuildPlayerOptions options)
    Parameters
    Type Name Description
    BuildPlayerOptions options

    EvaluateCompletion()

    Evaluates if the criterion is completed.

    Declaration
    protected override bool EvaluateCompletion()
    Returns
    Type Description
    Boolean
    Overrides
    Criterion.EvaluateCompletion()

    OnPreprocessBuild(BuildReport)

    UnityEditor.Build.IPreprocessBuildWithReport override, do not call.

    Declaration
    public override void OnPreprocessBuild(BuildReport report)
    Parameters
    Type Name Description
    BuildReport report
    Overrides
    PreprocessBuildCriterion.OnPreprocessBuild(BuildReport)

    StartTesting()

    Starts testing of the criterion.

    Declaration
    public override void StartTesting()
    Overrides
    Criterion.StartTesting()

    StopTesting()

    Stops testing of the criterion.

    Declaration
    public override void StopTesting()
    Overrides
    Criterion.StopTesting()
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX
    on Thursday, July 8, 2021