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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog, and this package adheres to Semantic Versioning.

    [2.0.0] - 2021-07-05

    Added

    • Added setters for TutorialWelcomePage class's properties.

    Changed

    • Breaking change: Changed TutorialWelcomePage class's events to use UnityEvent class instead of the standard C# event implementation.
    • UI: Disabled horizontal scrollbars in the Tutorials windows altogether.

    Fixed

    • Fixed masking and highlighting on Unity 2021.2.0b.
    • Fixed occasionally appearing half-window-sized vertical scrollbar in Tutorials windows on Unity 2021.2.

    [2.0.0-pre.6] - 2021-06-17

    Added

    • Added support for tutorial categories by making it possible for TutorialContainer assets to refer to each other.
    • TutorialContainer: Added Order In View and Parent Container fields, allowing creation and ordering of tutorial categories.
    • Added Use default editors for editing tutorial assets preference, disabled by default.
    • TutorialPage: Added Showing, Shown, and Staying events.
    • Added CommonTutorialCallbacks assets from the Tutorial Authoring Tools package.

    Changed

    • Disallowed dragging of Sections of a tutorial container freely on Unity 2020.2 and newer; use the Order In View to reorder the sections.
    • UI: Clarified tutorial page's completion criteria settings by moving Auto Advance field next to other completion criteria settings.
    • Tutorial project cards are now sorted using Order In View values instead of Title.
    • Order In View values of tutorial container sections are no longer reassigned automatically, allowing users to mix sections and tutorial categories easily.
    • UI: Renamed All Tutorials button to Back to overview.
    • Removed tutorial page editor's Force default Inspector option, superseded by the Use default editors for editing tutorial assets preference.
    • All tutorial assets can be edited without having Tutorial Authoring Tools present.
    • TutorialPage: Deprecated OnBeforePageShown, OnAfterPageShown, OnTutorialPageStay, and OnBeforeTutorialQuit events. These events are superseded by the new Showing, Shown, Staying and Tutorial.Quit (added in 2.0.0-pre.5) events.
    • Breaking change: Made TutorialContainer.Section.TutorialCompleted, LoadState(), and SaveState() internal.

    Removed

    • Breaking change: Removed TutorialPage.Guid() function.

    Fixed

    • Fixed tutorial cards to immediately reflect to changes of tutorial's Progress Tracking Enabled field.
    • UI: Fixed disappearing back-arrow when having too much text in the tutorial container header.

    [2.0.0-pre.5] - 2021-05-18

    Added

    • Added support for multiple TutorialContainer assets within a project, allowing multiple set of tutorials ("tutorial projects") for the user to choose from.
    • Checkbox to enable progress tracking in tutorials. Enabling progress tracking generates a GUID for the tutorial's Lesson Id automatically.
    • UI: Added Select Container button to the authoring toolbar. This button selects the currently effective tutorial container in the project.
    • UI: Added Tutorials > Welcome Dialog menu item for accessing the possible welcome dialog of the project conveniently at all times.
    • UI: Added custom editor views for TutorialProjectSettings and TutorialStyles assets.
    • Tutorial: Added Quit event.
    • Criterion: Added Completed and Invalidated events.
    • TutorialPage: Added CriteriaValidated, MaskingSettingsChanged, and NonMaskingSettingsChanged events.

    Changed

    • Tutorial logic: Tutorials are not shown as completed until the criteria of its last page are completed.
    • UI: Tutorial cards do not have completion markers unless progress tracking is enabled.
    • UI: Improved tutorial page's Custom Callbacks authoring view by making it more compact.
    • UI: Cleaned up and restructured the Tutorials menu, authoring-related items can be now found under the Tutorials > Authoring submenu.
    • UI: Changed authoring toolbar's buttons to use icons instead of text labels.
    • Scripting API: Made TutorialManager part of the public API of the package.
    • Breaking change: Split UnityEngine.InteractiveTutorialsFramework assembly into Unity.InternalAPIEditorBridge.007 and Unity.InternalAPIEngineBridge.007. Note that these assemblies are only for internal use and they should not be depended on.
    • Breaking change: Made LocalizationDatabaseProxy, GUIViewProxy, and POFileUtils classes internal.
    • Breaking change: Renamed Whitespace to WhiteSpace in StringExtensions and StringExt function names.
    • Breaking change: Changed tutorial assets' events to use the UnityEvent class instead of the standard C# event implementation.
    • Breaking change: Made the following functions internal or private:
      • Tutorial: constructor
      • TutorialPage: OnPageCompleted, RaiseOnBeforePageShownEvent, RaiseOnAfterPageShownEvent, UpdateFutureObjectReferenceName, and ResetUserProgress
      • UserStartupCode: IsInitialized and SetInitialized
    • Breaking change: Renamed Tutorial class's TutorialInitiated to Initiated (event), TutorialCompleted to Completed (event), and Completed to IsCompleted (get-property).
    • Breaking change: Renamed Criterion class's Completed property to IsCompleted.
    • Breaking change: Renamed the following event-raising functions:
      • Tutorial.RaiseTutorialModifiedEvent to RaiseTutorialModified
      • TutorialPage.RaiseTutorialPageMaskingSettingsChangedEvent to RaiseMaskingSettingsChanged
      • TutorialPage.RaiseTutorialPageNonMaskingSettingsChangedEvent to RaiseNonMaskingSettingsChanged
      • TutorialWelcomePage.RaiseModifiedEvent to RaiseModified
      • TutorialContainer.RaiseModifiedEvent to RaiseModified
    • Breaking change: Renamed TutorialWindowMenuItem to MenuItems.

    Removed

    • Omitted tests from the package.
    • Documentation: Excluded *.Tests and SerializableCallback namespaces from the Scripting API documentation.
    • UI: Removed the searchable menu that was added in 2.0.0-pre.3 in Unity 2019, as the menu implementation was causing serialization issues for the tutorial assets.
    • Breaking change: Removed ScriptableObjectUtils class.
    • Breaking change: Removed Tutorial.TutorialPagesModified event and RaiseTutorialPagesModified function, superseded by the Modified event.
    • Breaking change: Removed Tutorial.SkipTutorialBehavior.
    • Breaking change: Removed TutorialProjectSettings.StartupTutorial. This functionality can be now implemented by using TutorialManager.StartTutorial() if wanted.

    Fixed

    • Authoring: Fixed TutorialCallbacks.asset not being guaranteed to be created in the same folder as TutorialCallbacks.cs when using the Create Callback Handler button.
    • UI: Fixed the Next button's state (enabled/disabled) to match the completion criteria of a tutorial page in cases where the criteria are invalidated after the initial completion.
    • UX: Fixed unnecessary window layout restoring when when quitting a tutorial which did not have a window layout set.
    • Fixed "Editing of Tutorial Pages no longer works on pages that have a Criterion" (case 1332176)
    • Fixed OnBeforePageShown and OnAfterPageShown events not being raised for the first page of a tutorial when starting the tutorial.

    [2.0.0-pre.4] - 2021-03-10

    Changed

    • Moved UI image files from Editor/Resources to Editor/UI/Images.

    Fixed

    • Fixed addition of a new tutorial page completion criterion resetting all existing completion criteria on the same page.
    • Documentation: Fixed all installation instructions to use "-pre.X" postfix.
    • UI: Fixed unwanted horizontal scroll bar appearing on tutorial pages on Unity 2021 by disabling the horizontal scroll bar altogether.

    [2.0.0-pre.3] - 2021-03-02

    Added

    • UI: Added Show simplified type names preference which affects the appearance of SerializedType fields. This preference can be found under Preferences > In-Editor Tutorials.
    • Rich text parser: Added word wrapping support for CJK characters.
    • Rich text parser: Added support for <wordwrap> tag that can be used to force word wrapping even when Chinese, Japanese or Korean is detected.
    • Rich text parser: leading whitespace can be used as indentation.
    • Documentation: package documentation/manual added.

    Changed

    • Breaking change: TutorialContainer's ProjectName renamed to Title, old Title renamed to Subtitle.
    • Breaking change: TutorialContainer.Section's AuthorizedUrl removed, LinkText renamed to Metadata, SessionStateKey made internal.
    • Breaking change: Renamed SceneObjectGUIDComponent to SceneObjectGuid and SceneObjectGUIDManager to SceneObjectGuidManager.
    • Dependencies: Settings Manager dependency updated to 1.0.3.
    • UX: Show a warning in the Console if the user is not signed in.
    • UX: Show Tutorials menu item simply focuses Tutorials window in all cases, also when a tutorial is in progress.
    • UX: If TutorialContainer.ProjectLayout has a layout without Tutorials window, the window is now shown as a free-floating window instead of not showing it at all.
    • UI: SerializedType fields can now be edited using a searchable menu. This affects the following tutorial page settings:
      • The Editor Window Type setting of Unmasked Views when its Selector Type is set to Editor Window
      • The View Type setting of Unmasked Views when its Selector Type is set to GUI View
      • The Type setting of Completion Criteria
    • UI: Abstract Criterion classes, which cause errors when selected, are no longer shown in the Inspector.
    • Documentation: updated Known issues section.

    Removed

    • Breaking change: TutorialProjectSettings.UseLegacyStartupBehavior field removed.
    • Breaking change: ParagraphType enumeration's UnorderedList, OrderedList, and Icons removed.
    • Breaking change: Tutorial.ExitBehavior removed as obsolete.
    • Breaking change: Removed TriggerTaskCriterion, *CollisionBroadcaster*, IPlayerAvatar, and SelectionRoot classes.
    • Dependencies: Removed Physics and Physics2D dependencies from the package.

    Fixed

    • Initialize TutorialPage's NextButton and DoneButton to "Next" and "Done" respectively.
    • Fixed null reference exception and Tutorials window being broken when updating the package.
    • Fixed having Auto Advance option enabled on the last page of a tutorial making the first page of the tutorial to be skipped upon a rerun.
    • Fixed Scene(s) Have Been Modified dialog being shown multiple times when Cancel or Don't Save was chosen.
    • Fixed Scene(s) Have Been Modified dialog not being shown while having unsaved changes and quitting a tutorial.
    • Fixed null reference exception when tutorial ended by auto-advancing while having unsaved changes.
    • Fixed null reference exception when Inspector was docked as a child of another view and Tutorials window was shown using the auto-docking mechanism.
    • Authoring: Fixed window layouts not being preprocessed until the project is restarted.
    • Authoring: Fixed Tutorials > Genesis > Clear all statuses to clear the tutorial cards' completion markers correctly.
    • Authoring: Fixed "HTTP/1.1 401 Unauthorized" warning spam in the Console when the tutorial author was not signed in.
    • UI: Fixed tutorial cards' completion markers not showing the correct state when the project was just opened while having Tutorials window visible.
    • UI: Fixed tutorial card not being marked as completed when a completed tutorial was quit by clicking the Close (X) button.

    [2.0.0-pre.1] - 2020-11-17

    Added

    • Documentation: All public APIs documented.

    Changed

    • Breaking change: all public APIs reviewed; many APIs made internal and some new public APIs added.
    • Breaking change: all public APIs are now PascalCase instead a mix of camelCase and PascalCase.
    • Breaking change: Unity.InteractiveTutorials namespace rename to Unity.Tutorials.Core(.Editor).
    • Breaking change: Unity.InteractiveTutorials.Core assembly renamed to to Unity.Tutorials.Core.Editor.
    • Breaking change: Unity.InteractiveTutorials.Core.Scripts assembly renamed to to Unity.Tutorials.Core.

    [1.2.3] - 2021-03-04

    Fixed

    • Fixed null reference exception on Unity 2020.2.6 and newer (2021 does not have the problem) when editing the Type of Completion Criteria.

    [1.2.2] - 2021-01-15

    Fixed

    • Null reference exception when starting a project which shows the Tutorials window by using the new window docking mechanism.
    • Don't show Tutorials window when starting a project if there are no tutorials configured to be ran in the project (no TutorialContainer asset).
    • Tutorial not auto-advancing when a tutorial instruction involved exiting Play Mode.
    • Null reference exception upon returning to a tutorial page with video when the same tutorial page was exited earlier by choosing Show Tutorials menu item.

    [1.2.1] - 2020-11-17

    Fixed

    • Tutorial pages without completion criteria were auto-advanced even if not configured to do so if the previous page was set to auto-advance.
    • UI: Fix the layout to make cards 100% wide when used with less content.

    Added

    • Localization: added translations for CJK languages.

    [1.2.0] - 2020-11-10

    Added

    • Localization: Finalize localization support for CJK languages. No translations provided yet.
    • Localization: Changes to IET project translations are applied automatically, Translate Current Project menu item removed as unnecessary.
    • Localization: Made the UI strings of Tutorial, TutorialPage and TutorialParagraph localizable.
    • Tutorials window can be shown by anchoring and docking next to the Inspector (new default behavior) in addition of loading a window layout containing the window (old behavior).
    • Provide static Modified events for TutorialWelcomePage, Tutorial and TutorialContainer.
    • Tutorial authors can now define callbacks for OnTutorialPageStay (called each Editor update) and OnBeforeTutorialQuit (called right before a user force-quits a tutorial).
    • Added Enable Masking and Highlighting Preference, can be found under Preferences > In-Editor Tutorials.
    • Exposed SceneViewCameraSettings class and enums.
    • Documentation: Known Issues section added.

    Changed

    • TutorialWindow no longer has hardcoded "TUTORIALS" text, instead TutorialContainer.Subtitle shown here.
    • Deprecated TutorialContainer.Description, renamed Title to Subtitle, ProjectName will be renamed most likely to Title in 2.0.
    • TutorialProjectSettings.RestoreDefaultAssetsOnTutorialReload made false by default.
    • deprecated TutorialContainer.Section.AuthorizedUrl; the Unity authentication need is detected automatically from the URL.
    • UI: Updated Link Card styling.
    • UI: Enable word wrapping for Tutorial Card title.
    • UI: Enable word wrapping for TutorialContainer's header title and subtitle.

    Fixed

    • Hyperlinks in tutorial pages support also to non-Unity URLs and work when the user was is not logged in.

    [1.1.0] - 2020-09-22

    Added

    • Support for both Personal/Light & Professional/Dark style sheets. The styles can be customized on a per-project basis using TutorialStyles.
    • Rich text parser: validate input, create a clickable error label for invalid input.
    • It is now possible to highlight/unmask Unity Object specific UI element by referencing the object properly instead of relying solely to a name matching logic.

    Changed

    • Raised the required Unity version to 2019.4.
    • Hide the tutorial media header if the page has no media set.
    • Unit tests are omitted from the package. Also renamed the unit test assembly in order to prevent name clashes with other internal Unity projects if the package is used as a local file package.

    Fixed

    • Fixed masking and highlighting for Unity 2020.1 and newer.
    • Fixed overwhelming memory usage of VideoPlaybackManager.
    • Fixed all UI textures use the correct (GUI) texture type for better visual quality.
    • TutorialPage: fixed null reference exception if selecting None as Media while having Video as Media Type.
    • Cleaned up PO files from dummy test translations.
    • Fixed null reference exception spam when rerunning a newly created tutorial.

    [1.0.3] - 2020-08-26

    Fixed

    • Fixed potential problems with copying of the layouts during the initial import of a project.
    • Removed a duplicate error print if window layout loading fails.
    • UI: Fix stretched header image and improve styling of next tutorial button.

    [1.0.2] - 2020-08-06

    Added

    • Blink the Start tutorial -button on the first page.

    Fixed

    • Fixed highlighting of views not working if an Instructive paragraph was present in the current TutorialPage
    • Header image stretching disabled

    Changed

    • Step completion checkmark (green color) only shown on steps with criteria.
    • Lightened the tutorial background for better contrast
    • Ensured long title texts wrap, and not overflow out of the screen
    • Made instruction boxes look less like a button
    • Ensured tutorial videos are not stretched
    • Bold button labels
    • Reduced margin between cards

    [1.0.1] - 2020-07-24

    Fixed

    • Rich text hyperlinks: supporting only hyperlinks to Unity's websites. The user needs to be logged in in order for the hyperlinks to work.
    • Next button was not disabled on a new tutorial page when the previous page was auto-completed.

    [1.0.0] - 2020-07-16

    Fixed

    • Scene view camera's state is restored properly when exiting a tutorial after an assembly reload.
    • If clicking a Switch Tutorial button while having unmodified changes in the scene, and choosing to cancel, do not return to the tutorial selection page, instead keep the current tutorial page.
    • Prevent showing of Close Tutorials dialog when Play Mode is changing
    • Fix tutorial window layouts not functioning after a tutorial project is restarted.
    • Hide the instruction title element when it has no content.
    • Fixed loading the tutorial scene twice when starting a tutorial, improving the tutorial start-up time.

    [0.5.1] - 2020-07-06

    Added

    • ArbitraryCriterion: allows tutorial author to specify arbitrary completion criterion.
    • "Force default Inspector" checkmark state in TutorialPageEditor is now remembered when you click on another asset.
    • TutorialPage has now OnBeforePageShown and OnAfterPageShown events to which tutorial author can subscribe to in order perform custom code.

    Changed

    • The package is now known as Tutorial Framework instead of Interactive Tutorial Core.

    Fixed

    • BuildStartedCriterion is evaluated properly also in cases where a build is not started from default Build Settings window.
    • Null reference exception when trying to view TutorialPage without paragraphs in the Inspector.

    [0.5.0] - 2020-06-23

    Added

    • TutorialWelcomePage/TutorialModalWindow:
      • can be authored at real-time,
      • added a simple TutorialWelcomePageEditor with "Show Welcome Dialog" functionality,
      • rich text support, and
      • fully configurable button row.
    • LocalizableTextArea support for LocalizableStrings, similar to TextArea for strings.
    • Allow specifying InitialCameraSettings in TutorialProjectSettings.

    Changed

    • Masking is not assumed and enforced for every tutorial page, allowing to mix masked and unmasked pages in the same tutorial.
    • Breaking change: TutorialWelcomePage asset refactored without backward-compatibility.
    • TutorialProjectSettings:
      • the welcome page for the project needs to be set explicitly,
      • StartupTutorial is not started automatically, and
      • UseLegacyStartupBehavior false by default.
    • Authoring: single line breaks rendered as expected instead of new paragraphs.
    • Refactored and combined all the styles, removed WelcomeDialog.uss.
    • Updated the style of the welcome dialog.
    • Improvement: SceneViewCameraSettingsDrawer shows rotation as Euler angles instead of raw Quaternion components.
    • Improvement: Save and restore SceneView's state (i.e. camera's state) when entering and exiting tutorials.
    • Dependencies: update Editor Coroutines to 1.0.0.

    Fixed

    • Single line breaks now make a line break and two line breaks make a paragraph.
    • TutorialModalWindow: Fixed hiding of HeaderContainer if none/null image set.
    • Instead of modifying the original window layout files in the project, a working copy is created and modified.
    • Fixed null reference exceptions when starting a Tutorial which has no pages.

    [0.4.0] - 2020-06-02

    Changed

    • Refactor TutorialWindow to use UI Toolkit instead of IMGUI.
    • Breaking change: TutorialContainer and TutorialParagraph assets refactored without backward-compatibility.
    • Analytics: using EditorAnalytics instead of UsabilityAnalytics as the API for all events.
    • TutorialPage: instead of arbitrary set of TutorialParagraphs, the page has a fixed set of fields. TutorialParagraph will be deprecated in the near future. ### Added
    • TutorialPageEditor: a new simplified authoring view.
    • Preliminary localization support.
    • Analytics: added an event for external reference (e.g. link cards) impressions

    [0.3.0] - 2020-03-25

    Changed

    • Raised the required Unity version to 2019.3.
    • Removed flexible spaces surrounding a video paragraph. ### Fixed
    • UI flickering on macOS and Unity 2019.3 when a tutorial page had a video.

    [0.2.3] - 2020-02-26

    Added

    • Analytics event for clicking external references/URLs.

    [0.2.2] - 2020-02-14

    Added

    • Support for authorized URLs (Unity Connect auto-login).

    [0.2.1] - 2019-11-11

    Fixed

    • Do not show the Welcome dialog and load the IET window layout every time an IET project is started.
    • Fixed IET initialization when a Microgame is loaded from the Asset Store.

    Changed

    • Do not clear the description of a tutorial card when a tutorial is marked as completed.

    [0.2.0] - 2019-10-21

    Changed

    • Readme class renamed to more suitable TutorialContainer.

    [0.1.18] - 2019-10-21

    Changed

    • New single-panel approach, Readme and Tutorials are shown in the same window which is always visible.
    • Ability to save the Project window's state for the end-user when saving layouts for tutorials.
    • Readme class moved into Unity.InteractiveTutorials namespace.

    [0.1.17] - 2019-07-19

    Changed

    • Updated UI styles.

    [0.1.16] - 2019-05-15

    Changed

    • Updated warning message when the user is about to exit the tutorial.

    [0.1.15] - 2019-03-04

    Added

    • Adding the ability to unmask elements based on the name of the GUIStyle used to draw them.
    • Warning message when the user is about to exit the tutorial.

    Changed

    • When clicking on Help > Template Walkthroughs if the inspector window is not visible, the Inspector window will be shown

    [0.1.14] - 2019-02-12

    Fixed

    • If the user opens an Undocked window, that is not part of the tutorial, the window tabs are unmasked, so they can close or move the window.
    • Improved compatibility with old content.

    [0.1.13] - 2019-02-04

    Added

    • Add support for specifying alternate EditorWindow types when configuring unmasked views
    • Expand unmask region to include foldout arrow when unmasking property that is collapsed

    Removed

    • Remove "Couldn't find a readme" message when there is no Readme asset in project

    [0.1.12] - 2019-01-24

    Fixed

    • Fix editor entering and exiting play mode on project load
    • Fix unmasked property unmasking entire window when ancestor property is collapsed

    [0.1.11] - 2019-01-17

    Fixed

    • Fix 2019.1 compilation errors
    • Improve invalid ScriptableObject reference workaround to always exit play mode after project load

    [0.1.10] - 2019-01-11

    Fixed

    • Fix invalid CHANGELOG formatting.

    [0.1.9] - 2019-01-11

    Changed

    • SceneViewCameraMovedCriterion will also complete if the user changes the camera orientation.

    Fixed

    • Added work around for issue where tutorial is not loaded initial project load

    [0.1.8] - 2018-12-11

    Fixed

    • Fixed build script

    [0.1.7] - 2018-12-10

    Fixed

    • Fixed authoring of scene object references. ### Removed
    • Remove Window > Tutorials menu item.

    [0.1.6] - 2018-12-06

    Fixed

    • Fix AudioClip import errors.
    • Fix compilation errors at build time due to incorrectly configured Assembly Definition asset.
    • Fix inconsistent line endings.
    • Fix CS0649 warnings.
    • Fix Help > Template Walkthroughs menu item not finding Readme asset.

    [0.1.5] - 2018-12-04

    Fixed

    • Fixed ReflectionTypeLoadException when inspecting TutorialPage
    • Fixed GUI layout errors when starting tutorial from Readme asset

    [0.1.4] - 2018-12-03

    Added

    • Integrated the readme asset with the Tutorials
    • Ability to have more than a single Tutorial in a project
    • Proper flow for users to go into and out of a tutorial
    • Ability to add Images, Video to a tutorial
    • New Color type added to PropertyModificaitonCriterion
    • PropertyModificationCriterion has a new mode where it will complete if the user changes a property to a different value than initial
    • Added option to the masking system to prevent interactions to the unmasked area
    • New Criterions: FrameSelectedCriterion, MaterialPropertyChanged, ActiveToolCriterion, SceneCameraViewMovedCritertion
    • Ability for Tutorials to reference each other
    • "Home/Skip" button have 2 modes. Legacy will open the Hub, and CloseWindow will close the Tutorial window
    • Ability to choose the name of the Tutorial Window

    Fixed

    • Updated usages of obsolete APIs

    Changed

    • Initial version of the in editor tutorial framework as a package.
    • Contained the use of internals to a single folder.
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