Class Take
A take is a recorded performance of one or more actors. The TakeRecorder stores the performance as a timeline asset.
Inherited Members
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
Namespace: Unity.LiveCapture
Syntax
public class Take : ScriptableObject
Properties
Description
The description of the shot where the take was captured.
Declaration
public string Description { get; }
Property Value
| Type | Description |
|---|---|
| String |
FrameRate
The frame rate used during the recording.
Declaration
public FrameRate FrameRate { get; }
Property Value
| Type | Description |
|---|---|
| FrameRate |
Rating
The rating of the take.
Declaration
public int Rating { get; set; }
Property Value
| Type | Description |
|---|---|
| Int32 |
SceneNumber
The number associated with the scene where the take was captured.
Declaration
public int SceneNumber { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
Screenshot
The screenshot at the beginning of the take.
Declaration
public Texture2D Screenshot { get; }
Property Value
| Type | Description |
|---|---|
| Texture2D |
ShotName
The name of the shot where the take was captured.
Declaration
public string ShotName { get; }
Property Value
| Type | Description |
|---|---|
| String |
TakeNumber
The number associated with the take.
Declaration
public int TakeNumber { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
Timeline
The timeline asset containing the recorded performance.
Declaration
public TimelineAsset Timeline { get; }
Property Value
| Type | Description |
|---|---|
| TimelineAsset |