Class LocalizationPlayerSettings | Package Manager UI website
docs.unity.cn
    Show / Hide Table of Contents

    Class LocalizationPlayerSettings

    Inheritance
    System.Object
    LocalizationPlayerSettings
    Namespace: UnityEditor.Localization
    Syntax
    public class LocalizationPlayerSettings

    Properties

    ActiveLocalizationSettings

    The LocalizationSettings used for this project.

    Declaration
    public static LocalizationSettings ActiveLocalizationSettings { get; set; }
    Property Value
    Type Description
    LocalizationSettings
    Remarks

    The activeLocalizationSettings will be available in any player builds and the editor when playing. During a build or entering play mode, the asset will be added to the preloaded assets list. Note: This needs to be an asset.

    ActiveLocalizationSettingsInternal

    Declaration
    protected virtual LocalizationSettings ActiveLocalizationSettingsInternal { get; set; }
    Property Value
    Type Description
    LocalizationSettings

    Methods

    GetAssetTables<TLocalizedTable>()

    Declaration
    public static List<AssetTableCollection> GetAssetTables<TLocalizedTable>()where TLocalizedTable : LocalizedTable
    Returns
    Type Description
    List<AssetTableCollection>
    Type Parameters
    Name Description
    TLocalizedTable

    GetAssetTablesInternal<TLocalizedTable>()

    Declaration
    protected virtual List<AssetTableCollection> GetAssetTablesInternal<TLocalizedTable>()where TLocalizedTable : LocalizedTable
    Returns
    Type Description
    List<AssetTableCollection>
    Type Parameters
    Name Description
    TLocalizedTable
    Back to top Copyright © 2015-2018 Unity
    Generated by DocFX