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    Class AddressableLocalesProvider

    Uses the AddressableAssets system, to store and retrieve all locale data. This allow for adding and removing locales in a build or for storing the locale data remotely.

    Inheritance
    System.Object
    LocalesProvider
    AddressableLocalesProvider
    Inherited Members
    LocalesProvider.GetLocale(LocaleIdentifier)
    LocalesProvider.GetLocale(String)
    LocalesProvider.GetLocale(SystemLanguage)
    LocalesProvider.AddLocale(Locale)
    LocalesProvider.RemoveLocale(Locale)
    Namespace: UnityEngine.Localization
    Syntax
    public class AddressableLocalesProvider : LocalesProvider, IPreloadRequired

    Properties

    Locales

    Declaration
    public override List<Locale> Locales { get; set; }
    Property Value
    Type Description
    System.Collections.Generic.List<Locale>
    Overrides
    LocalesProvider.Locales

    PreloadOperation

    The Locales loading operation. When set to isDone then all locales have been loaded. Can be Null if the operation has not started yet.

    Declaration
    public AsyncOperationHandle PreloadOperation { get; }
    Property Value
    Type Description
    AsyncOperationHandle
    Implements
    IPreloadRequired.PreloadOperation
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