Class SpriteAssetTable | Package Manager UI website
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    Class SpriteAssetTable

    Inheritance
    System.Object
    LocalizedTable
    LocalizedAssetTable
    AddressableAssetTable
    AddressableAssetTableT<Sprite>
    SpriteAssetTable
    Inherited Members
    AddressableAssetTableT<Sprite>.SupportedAssetType
    AddressableAssetTableT<Sprite>.PreloadOperation
    AddressableAssetTableT<Sprite>.LoadAllAssets()
    AddressableAssetTableT<Sprite>.GetAssetAsync(UInt32)
    AddressableAssetTable.m_PreloadOperation
    AddressableAssetTable.AssetMap
    AddressableAssetTable.GetGuidFromKey(UInt32)
    AddressableAssetTable.AddAsset(String, String)
    AddressableAssetTable.AddAsset(UInt32, String)
    AddressableAssetTable.OnBeforeSerialize()
    AddressableAssetTable.OnAfterDeserialize()
    LocalizedTable.LocaleIdentifier
    LocalizedTable.TableName
    LocalizedTable.Keys
    LocalizedTable.ToString()
    Namespace: UnityEngine.Localization
    Syntax
    public class SpriteAssetTable : AddressableAssetTableT<Sprite>, IPreloadRequired, ISerializationCallbackReceiver
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