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    Changelog

    All notable changes to this package will be documented in this file.

    [0.4.0] - 2019-06-14

    • Added AutoUpdate to LocalizedStringReference class. When enabled, the string will automatically be loaded any time a change is detected and the UpdateString event can be used to update the string. With AutoUpdate enabled calling GetLocalizedString is not necessary.
    • Fixed StringTableEditor changes being lost when using inline editing.
    • Fixed LocalizationBehaviour not updating the first time when LocalizationSettings are already initialized.
    • Fixed LocalizationBehaviour not updating correctly if the asset or table has already been loaded.
    • Improved drop down label in LocalizedStringReferencePropertyDrawer. Multi line text is now correctly shown. (LOC-57)
    • Added KeyDatabase.FindSimilarKey. Returns the closest match using a Levenshtein approximation.
    • Improved key matching when using Localize context menu for Text components.
    • Updated to Addressables version '0.8.6-preview'.

    [0.3.2] - 2019-05-09

    • Added support for ugui package in 2019.2.0a15. ugui support is optional and will be enabled automatically if the ugui package is in the project.
    • Removed support for 2018.3. The ugui support requires optional assemblies which are not supported in 2018.3.
    • AssemblyScannerCache now uses UnityEditor.TypeCache in 2019.2 which should provide improved performance in Editor.
    • Added an error when adding non-persistent assets to asset tables.
    • Fixed StringTableEditor changes being lost due to not setting the table dirty.

    [0.3.1] - 2019-05-02

    • Added KeyDatabase. All string keys are now contained within this and mapped to a unique(to the database) id value which is used by the table.
    • Assets are now grouped in Addressables by the locale. This allows you to serve them on-demand for a particular language, instead of bundling them with the game release. Shared assets are stored in a separate group.
    • Assets are now removed from Addressables when they are not referenced by any Asset Tables.
    • Fixed UIElements issues in 2019.1+.
    • Merged LocalizationPlayerSettings into LocalizationEditorSettings.
    • Removed AddressableAssetTableT.GetAsset. GetAssetAsync should be used instead.
    • Added option in Asset Tables Windows to add a missing table if a table does not exist for all available Locales.
    • Fixed UIElements compilation issues in 2019.1+
    • Updated to Addressables version '0.7.5-preview'.
    • Removed support for .Net 3.5, this is due to a limitation in Addressables.

    [0.2.5] - 2019-03-01

    • Updated to Addressables version '0.6.7-preview'.

    [0.2.3] - 2019-02-20

    • Fixed adding Locales and Tables to Addressables not working when the Addressables settings asset did not exist(LOC-24).
    • Fixed exception when changing a table name in the Table Editor window.
    • Fixed AssetTablesField exception when no Asset Tables exist in the project.
    • Updated to Addressables version '0.5.3-preview'.

    [0.2.2] - 2018-12-17

    • Fixed NullRefException when opening the Asset Tables window and no Asset Tables exist in the project

    [0.2.1] - 2018-12-14

    • Removed stray file README - External.md

    [0.2.0] - 2018-12-11

    This is the first release of Unity Package Localization.

    • Contains preview of asset and string localization support.
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