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    Class LocalizationProjectSettings

    Contains Editor only localization Settings.

    Inheritance
    Object
    LocalizationProjectSettings
    Namespace: UnityEditor.Localization
    Syntax
    public class LocalizationProjectSettings : ScriptableSingleton<LocalizationProjectSettings>

    Properties

    NewAssetTable

    The AssetTableCollection that new asset properties will use. If null, the values will be stored locally inside a UnityObjectProperty.

    Declaration
    public static LocalizedAssetTable NewAssetTable { get; set; }
    Property Value
    Type Description
    LocalizedAssetTable

    NewStringTable

    The StringTableCollection that new string properties are added to. If null, the values will be stored locally inside a StringTrackedProperty.

    Declaration
    public static LocalizedStringTable NewStringTable { get; set; }
    Property Value
    Type Description
    LocalizedStringTable

    TrackChanges

    When enabled, any changes you make in a scene are recorded against the current SelectedLocale.

    Declaration
    public static bool TrackChanges { get; set; }
    Property Value
    Type Description
    Boolean
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