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    Class LocalizedTexture

    Provides a LocalizedAsset<TObject> which you can use to localize Textures assets.

    Inheritance
    Object
    LocalizedReference
    LocalizedAssetBase
    LocalizedAsset<Texture>
    LocalizedTexture
    Inherited Members
    LocalizedAsset<Texture>.WaitForCompletion
    LocalizedAsset<Texture>.CurrentLoadingOperationHandle
    LocalizedAsset<Texture>.AssetChanged
    LocalizedAsset<Texture>.HasChangeHandler
    LocalizedAsset<Texture>.LoadAssetAsync()
    LocalizedAsset<Texture>.LoadAssetAsObjectAsync()
    LocalizedAsset<Texture>.LoadAsset()
    LocalizedAsset<Texture>.ForceUpdate()
    LocalizedAsset<Texture>.Reset()
    LocalizedReference.TableReference
    LocalizedReference.TableEntryReference
    LocalizedReference.FallbackState
    LocalizedReference.LocaleOverride
    LocalizedReference.IsEmpty
    LocalizedReference.SetReference(TableReference, TableEntryReference)
    Namespace: UnityEngine.Localization
    Syntax
    [Serializable]
    public class LocalizedTexture : LocalizedAsset<Texture>, ISerializationCallbackReceiver
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