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    Class LocalizedMesh

    Provides a specialized LocalizedAsset<TObject> which can be used to localize a Mesh.

    Inheritance
    Object
    LocalizedReference
    LocalizedAssetBase
    LocalizedAsset<Mesh>
    LocalizedMesh
    Inherited Members
    LocalizedAsset<Mesh>.WaitForCompletion
    LocalizedAsset<Mesh>.CurrentLoadingOperationHandle
    LocalizedAsset<Mesh>.AssetChanged
    LocalizedAsset<Mesh>.HasChangeHandler
    LocalizedAsset<Mesh>.LoadAssetAsync()
    LocalizedAsset<Mesh>.LoadAssetAsync<T>()
    LocalizedAsset<Mesh>.LoadAssetAsObjectAsync()
    LocalizedAsset<Mesh>.LoadAsset()
    LocalizedAsset<Mesh>.ForceUpdate()
    LocalizedAsset<Mesh>.Reset()
    LocalizedReference.TableReference
    LocalizedReference.TableEntryReference
    LocalizedReference.FallbackState
    LocalizedReference.LocaleOverride
    LocalizedReference.IsEmpty
    LocalizedReference.SetReference(TableReference, TableEntryReference)
    Namespace: UnityEngine.Localization
    Syntax
    [Serializable]
    public class LocalizedMesh : LocalizedAsset<Mesh>, ISerializationCallbackReceiver, IDisposable
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