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    Struct SpinLockReadWrite.ScopedExclusiveLock

    IDisposable scoped structure that holds Unity.Logging.BurstSpinLockReadWrite in exclusive mode. Should be using with using

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Logging
    Syntax
    public struct ScopedExclusiveLock : IDisposable

    Constructors

    ScopedExclusiveLock(SpinLockReadWrite)

    Creates ScopedReadLock and locks SpinLockReadWrite in exclusive mode

    Declaration
    public ScopedExclusiveLock(SpinLockReadWrite sl)
    Parameters
    Type Name Description
    SpinLockReadWrite sl

    SpinLock to lock

    Methods

    Dispose()

    Unlocks the lock

    Declaration
    public void Dispose()
    Implements
    IDisposable.Dispose()
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