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    Struct SpinLockReadWrite.ScopedReadLock

    IDisposable scoped structure that holds Unity.Logging.BurstSpinLockReadWrite in read mode. Should be using with using

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Logging
    Syntax
    public struct ScopedReadLock : IDisposable

    Constructors

    ScopedReadLock(SpinLockReadWrite)

    Creates ScopedReadLock and locks SpinLockReadWrite in read mode

    Declaration
    public ScopedReadLock(SpinLockReadWrite sl)
    Parameters
    Type Name Description
    SpinLockReadWrite sl

    SpinLock to lock

    Methods

    Dispose()

    Unlocks the lock

    Declaration
    public void Dispose()
    Implements
    IDisposable.Dispose()
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