docs.unity.cn
    Show / Hide Table of Contents

    Constructor RigidTransform

    RigidTransform(quaternion, float3)

    Constructs a RigidTransform from a rotation represented by a unit quaternion and a translation represented by a float3 vector.

    Declaration
    public RigidTransform(quaternion rotation, float3 translation)
    Parameters
    Type Name Description
    quaternion rotation

    The quaternion rotation.

    float3 translation

    The translation vector.

    RigidTransform(float3x3, float3)

    Constructs a RigidTransform from a rotation represented by a float3x3 matrix and a translation represented by a float3 vector.

    Declaration
    public RigidTransform(float3x3 rotation, float3 translation)
    Parameters
    Type Name Description
    float3x3 rotation

    The float3x3 rotation matrix.

    float3 translation

    The translation vector.

    RigidTransform(float4x4)

    Constructs a RigidTransform from a float4x4. Assumes the matrix is orthonormal.

    Declaration
    public RigidTransform(float4x4 transform)
    Parameters
    Type Name Description
    float4x4 transform

    The float4x4 transformation matrix, must be orthonormal.

    Back to top Copyright © 2022 Unity Technologies
    Generated by DocFX
    on Tuesday, March 29, 2022
    Terms of use