Struct float4x3
A 4x3 matrix of floats.
Namespace: Unity.Mathematics
Syntax
public struct float4x3 : System.IEquatable<float4x3>, IFormattable
Constructors
| Name | Description |
|---|---|
| float4x3(Boolean) | Constructs a float4x3 matrix from a single bool value by converting it to float and assigning it to every component. |
| float4x3(Double) | Constructs a float4x3 matrix from a single double value by converting it to float and assigning it to every component. |
| float4x3(Int32) | Constructs a float4x3 matrix from a single int value by converting it to float and assigning it to every component. |
| float4x3(Single) | Constructs a float4x3 matrix from a single float value by assigning it to every component. |
| float4x3(Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single) | Constructs a float4x3 matrix from 12 float values given in row-major order. |
| float4x3(UInt32) | Constructs a float4x3 matrix from a single uint value by converting it to float and assigning it to every component. |
| float4x3(bool4x3) | Constructs a float4x3 matrix from a bool4x3 matrix by componentwise conversion. |
| float4x3(double4x3) | Constructs a float4x3 matrix from a double4x3 matrix by componentwise conversion. |
| float4x3(float4, float4, float4) | Constructs a float4x3 matrix from three float4 vectors. |
| float4x3(int4x3) | Constructs a float4x3 matrix from a int4x3 matrix by componentwise conversion. |
| float4x3(uint4x3) | Constructs a float4x3 matrix from a uint4x3 matrix by componentwise conversion. |
Fields
| Name | Description |
|---|---|
| c0 | Column 0 of the matrix. |
| c1 | Column 1 of the matrix. |
| c2 | Column 2 of the matrix. |
| zero | float4x3 zero value. |
Properties
| Name | Description |
|---|---|
| Item[Int32] | Returns the float4 element at a specified index. |
Methods
| Name | Description |
|---|---|
| Equals(Object) | Returns true if the float4x3 is equal to a given float4x3, false otherwise. |
| Equals(float4x3) | Returns true if the float4x3 is equal to a given float4x3, false otherwise. |
| GetHashCode() | Returns a hash code for the float4x3. |
| ToString() | Returns a string representation of the float4x3. |
| ToString(String, IFormatProvider) | Returns a string representation of the float4x3 using a specified format and culture-specific format information. |
Operators
| Name | Description |
|---|---|
| Addition(Single, float4x3) | Returns the result of a componentwise addition operation on a float value and a float4x3 matrix. |
| Addition(float4x3, Single) | Returns the result of a componentwise addition operation on a float4x3 matrix and a float value. |
| Addition(float4x3, float4x3) | Returns the result of a componentwise addition operation on two float4x3 matrices. |
| Decrement(float4x3) | Returns the result of a componentwise decrement operation on a float4x3 matrix. |
| Division(Single, float4x3) | Returns the result of a componentwise division operation on a float value and a float4x3 matrix. |
| Division(float4x3, Single) | Returns the result of a componentwise division operation on a float4x3 matrix and a float value. |
| Division(float4x3, float4x3) | Returns the result of a componentwise division operation on two float4x3 matrices. |
| Equality(Single, float4x3) | Returns the result of a componentwise equality operation on a float value and a float4x3 matrix. |
| Equality(float4x3, Single) | Returns the result of a componentwise equality operation on a float4x3 matrix and a float value. |
| Equality(float4x3, float4x3) | Returns the result of a componentwise equality operation on two float4x3 matrices. |
| Explicit(Boolean to float4x3) | Explicitly converts a single bool value to a float4x3 matrix by converting it to float and assigning it to every component. |
| Explicit(Double to float4x3) | Explicitly converts a single double value to a float4x3 matrix by converting it to float and assigning it to every component. |
| Explicit(bool4x3 to float4x3) | Explicitly converts a bool4x3 matrix to a float4x3 matrix by componentwise conversion. |
| Explicit(double4x3 to float4x3) | Explicitly converts a double4x3 matrix to a float4x3 matrix by componentwise conversion. |
| GreaterThan(Single, float4x3) | Returns the result of a componentwise greater than operation on a float value and a float4x3 matrix. |
| GreaterThan(float4x3, Single) | Returns the result of a componentwise greater than operation on a float4x3 matrix and a float value. |
| GreaterThan(float4x3, float4x3) | Returns the result of a componentwise greater than operation on two float4x3 matrices. |
| GreaterThanOrEqual(Single, float4x3) | Returns the result of a componentwise greater or equal operation on a float value and a float4x3 matrix. |
| GreaterThanOrEqual(float4x3, Single) | Returns the result of a componentwise greater or equal operation on a float4x3 matrix and a float value. |
| GreaterThanOrEqual(float4x3, float4x3) | Returns the result of a componentwise greater or equal operation on two float4x3 matrices. |
| Implicit(Int32 to float4x3) | Implicitly converts a single int value to a float4x3 matrix by converting it to float and assigning it to every component. |
| Implicit(Single to float4x3) | Implicitly converts a single float value to a float4x3 matrix by assigning it to every component. |
| Implicit(UInt32 to float4x3) | Implicitly converts a single uint value to a float4x3 matrix by converting it to float and assigning it to every component. |
| Implicit(int4x3 to float4x3) | Implicitly converts a int4x3 matrix to a float4x3 matrix by componentwise conversion. |
| Implicit(uint4x3 to float4x3) | Implicitly converts a uint4x3 matrix to a float4x3 matrix by componentwise conversion. |
| Increment(float4x3) | Returns the result of a componentwise increment operation on a float4x3 matrix. |
| Inequality(Single, float4x3) | Returns the result of a componentwise not equal operation on a float value and a float4x3 matrix. |
| Inequality(float4x3, Single) | Returns the result of a componentwise not equal operation on a float4x3 matrix and a float value. |
| Inequality(float4x3, float4x3) | Returns the result of a componentwise not equal operation on two float4x3 matrices. |
| LessThan(Single, float4x3) | Returns the result of a componentwise less than operation on a float value and a float4x3 matrix. |
| LessThan(float4x3, Single) | Returns the result of a componentwise less than operation on a float4x3 matrix and a float value. |
| LessThan(float4x3, float4x3) | Returns the result of a componentwise less than operation on two float4x3 matrices. |
| LessThanOrEqual(Single, float4x3) | Returns the result of a componentwise less or equal operation on a float value and a float4x3 matrix. |
| LessThanOrEqual(float4x3, Single) | Returns the result of a componentwise less or equal operation on a float4x3 matrix and a float value. |
| LessThanOrEqual(float4x3, float4x3) | Returns the result of a componentwise less or equal operation on two float4x3 matrices. |
| Modulus(Single, float4x3) | Returns the result of a componentwise modulus operation on a float value and a float4x3 matrix. |
| Modulus(float4x3, Single) | Returns the result of a componentwise modulus operation on a float4x3 matrix and a float value. |
| Modulus(float4x3, float4x3) | Returns the result of a componentwise modulus operation on two float4x3 matrices. |
| Multiply(Single, float4x3) | Returns the result of a componentwise multiplication operation on a float value and a float4x3 matrix. |
| Multiply(float4x3, Single) | Returns the result of a componentwise multiplication operation on a float4x3 matrix and a float value. |
| Multiply(float4x3, float4x3) | Returns the result of a componentwise multiplication operation on two float4x3 matrices. |
| Subtraction(Single, float4x3) | Returns the result of a componentwise subtraction operation on a float value and a float4x3 matrix. |
| Subtraction(float4x3, Single) | Returns the result of a componentwise subtraction operation on a float4x3 matrix and a float value. |
| Subtraction(float4x3, float4x3) | Returns the result of a componentwise subtraction operation on two float4x3 matrices. |
| UnaryNegation(float4x3) | Returns the result of a componentwise unary minus operation on a float4x3 matrix. |
| UnaryPlus(float4x3) | Returns the result of a componentwise unary plus operation on a float4x3 matrix. |